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161. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Yeah, because a bunch of people who've never worked together before are a) going to know who each other are and b) going to have the resources to bring down a GSF Citadel. Keep it real.
- by Rob Kaichin - at 2016.03.10 18:30:19
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162. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
When CCP Delegate Zero (I think) did the Wormhole Structures round table, that was one of the things I raised. It's because null-sec has outposts and thinks that things should remain as they are and changes shouldn't increase risks or costs... Oh...
- by Rob Kaichin - at 2016.03.10 16:31:38
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163. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Ok, then you can't set your home station to a station you can't dock in. (As it is with player outposts, I recall.) The idea isn't to focus onto docking fees, it's to find an incentive which the advocates of the change don't wish to see, but CC...
- by Rob Kaichin - at 2016.03.10 16:00:01
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164. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Ah, no, you're right. Well, not about the shifting uncomfortably, but the off kilter stuff. What I'm trying to do, albeit badly, is find an equivalent 'incentive' that makes them react as hostilely as I do. I know that the things I'm suggesting...
- by Rob Kaichin - at 2016.03.10 15:47:37
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165. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
It is the deep end, sure, but there is a point somewhere between 0 and 100 million that counts as 'an appropriate incentive' to use Citadels. I'd like to see where you'd place it.
- by Rob Kaichin - at 2016.03.10 15:36:06
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166. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Black Pedro wrote: [ Your only options are to adapt to the higher NPC station fees, embrace the citadels as they are trying to encourage you to do, or unsubscribe and find another place to spend your leisure time. Adapt or die as they say. ...
- by Rob Kaichin - at 2016.03.10 15:25:53
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167. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Ah, you think of it as banning, whereas I see it only as a sufficient method to force people to use these new Citadels. How about Docking Fees then? 100 million ISK every time. They're not banned, but it's a strict punishment. (I fully expect t...
- by Rob Kaichin - at 2016.03.10 15:22:59
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168. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: I like how everybody word it as a punishment and not as a new baseline with benefits for using a citadel. It sure make their whining look more worthwhile if it's against a punishment than against not having all the benefi...
- by Rob Kaichin - at 2016.03.10 15:19:11
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169. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Sometimes you need to punish. People will not leave the safety of NPC stations even with this tax, you need a rather large difference to get people to give up on huge safety. I think we should forbid people docking in NPC s...
- by Rob Kaichin - at 2016.03.10 15:14:26
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170. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
If CCP had a crystal ball, I think that this game would be essentially unrecognisable. They might've got around to walking in stations by now though!
- by Rob Kaichin - at 2016.03.10 15:06:12
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171. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
It's worth pointing out that the attraction of insects to vinegar or sugar has, so far as I know, not been studied. (Or if it has, I can't see the paper.) However, a more appropriate aphorism would be "You catch more flies with **** than vinegar....
- by Rob Kaichin - at 2016.03.10 15:00:34
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172. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
I do wonder, Pedro, if you could ever write a argument that doesn't imply the people you disagree with are in some way indolent, lazy, risk averse or just generally 'the wrong crowd'. In that post, you managed to get all 4 in one paragraph! Well d...
- by Rob Kaichin - at 2016.03.10 14:53:59
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173. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
You know I laid out what actually happened in a reasonably sensible and unbiased way, so you don't have to twist what did (n't) happen into your own argument... Right?
- by Rob Kaichin - at 2016.03.10 14:27:28
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174. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Rob Kaichin wrote: And I'm still not convinced that there's enough reward for the risk of having your castle knocked down. I guess my question for CCP is: what size of group do you want occupying what size of citadel? ...
- by Rob Kaichin - at 2016.03.10 13:53:37
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175. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Rob Kaichin wrote: It's worth repeating this though: "The space where Citadels could compete is anywhere between 0% and the current highest tax. Not the current lowest tax, the highest. If Citadels had a lower limit ...
- by Rob Kaichin - at 2016.03.10 13:36:02
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176. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
And I'm still not convinced that there's enough reward for the risk of having your castle knocked down. I guess my question for CCP is: what size of group do you want occupying what size of citadel? If ~600 guys is a medium, maybe I'm outrageousl...
- by Rob Kaichin - at 2016.03.10 12:41:31
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177. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Black Pedro wrote: Rob Kaichin wrote: [...] a cult leader, not a rationalist. I never said that. I'm sorry, but that's how I read " Don't cry though if you are left behind by other groups more adventurous than yours who will enjoy th...
- by Rob Kaichin - at 2016.03.10 12:35:46
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178. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Thank you for point that out to me. That's what I get for reading the thread on a phone with a tiny, tiny screen. I still feel the need to restate that using a Citadel doesn't give me any advantages worth the cost. Repeating "it's all going to be...
- by Rob Kaichin - at 2016.03.10 11:30:24
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179. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Black Pedro wrote: Your assets are 100% safe. This is a major feature of citadels. In fact, CCP Nullabor seems to be leaning towards removing even the 10% asset recovery fee in Empire space. And we haven't even seen the final balancing on how s...
- by Rob Kaichin - at 2016.03.10 10:50:18
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180. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Zappity wrote: Everybody in the station will have the same transaction costs (more or lrss) as you do. And if there is a nearby citadel which is out-competing the station just move your stuff and sell there instead. You could even set one up ...
- by Rob Kaichin - at 2016.03.10 09:40:59
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